General Information - Fall 2015
Class meets every MWF, for two hours, 2:30-4:30, in JHSW 316.
If a date is not listed below, it is a workshop day (attendance required):
Presentations will be as-needed.
Projects will be spot inspected. Quizzes may randomly be given.
The instructor(s) will be floating from team to team, helping and/or hindering as needed
Individually you should start working on your personal webpage, resume and portfolio as soon as possible.
- Syllabus
- Schedule Check List
- Official Two Teams
Examples and Templates
- Inception Document Template ( pdf, word docx )
- Game Pitch Example Template ( pdf, powerpoint )
- Student Game Pitch Presentations
Key Presentations
Presentations can be downloaded as a PDF or PowerPoint. Typically the PowerPoint is the better option as it will include animations as it is played through.
- Introduction ( pdf, powerpoint )
- Early Design Process ( pdf, powerpoint )
- What is a Game? Game Elements ( pdf, powerpoint )
- Creating a Game: Iterative Planning, Mockups, and Rapid Prototypes ( pdf, powerpoint )
- Game Composition: Parts for Analysis and Discussion ( pdf, powerpoint )
- A Framework for Design and Development: MDA ( pdf, powerpoint )
- Game Design FOR Development ( pdf, powerpoint )
- Agile Design and SCRUMs ( pdf, powerpoint )
Course Schedule and Materials - Fall 2015
- September 9, Wednesday
- Presentation: First Day Intro ( pdf, powerpoint )
- Presentation: Early Design Intro ( pdf, powerpoint )
- Assignment: Self Presentation
- Assignment: Game Pitch and Inception Document
- September 11, Friday
- Due: Student Self-Presentations
- September 14, Monday
- Due: Student Pitches and Inception Documents
- September 16, Wednesday
- Presentation: What is a Game ( pdf, powerpoint )
- Assignment: Prototype a Game
- September 18, Friday
- Presentation: Prototypes and Mockups ( pdf, powerpoint )
- September 21, Monday
- Presentation: Game Elements for Analysis ( pdf, powerpoint )
- September 23, Wednesday
- Due: Video (mp4) of Prototype Mockup - similar to S1 Mockup
- September 25, Friday
- Presentation: MDA Framework ( pdf, powerpoint )
- September 28, Monday
- Presentation: Design Decomposition For Development ( pdf, powerpoint )
- September 30, Wednesday
- Due: Prototype Files
- Due: Prototype In Class Presentation
- Due: Evaluations on team members for Paired Prototype
- Main project teams will be announced
- Sprint 1 Begins
- October 2, Friday
- In-Class Quiz:
Bring paper and pencil
- Assignment: Team Rules Document
- Assignment: Concept Options
- In-Class Quiz:
Bring paper and pencil
- October 5, Monday
- Due: Team Rules Document
- Presentation: Agile Design with SCRUMs ( pdf, powerpoint )
- October 9, Friday
- Due: Concept Options
- October 12, Monday
- Due: S1 Mockup
- October 19, Monday
- Due: S1 Design Document
- October 26, Monday
- Due: Sprint 1 Items
- Due: (as appropriate)
- Due: Team presentations
- November 2, Monday
- Due: Cross-class, cross-team demo and testing, Micheels 188, 6:00 PM
- November 9, Monday
- Due: S2 Game Video (mp4)
- November 16, Monday
- Due: Sprint 2 Items
- Due: (as appropriate)
- Due: Team presentations
- November 25 - 29
- Thanksgiving Break
- November 30, Monday
- December 7, Monday
- Due: Sprint 3 Items
with a Final Version of the game (for the semester),
including Updated Docs and Promotional Materials - Due: (as appropriate)
- Due: Team presentations
- Due: Sprint 3 Items
with a Final Version of the game (for the semester),
- December 14, Monday
- Last class day (check university calendar for final test day)
- Due: Post-Release Game and Documentation Updates
- Due: Personal Webpage, Resume, and Portfolio
- Due: Anything else that remains not turned-in